Hi, I'm Hazal

and I design tangible things for complex futures.

and I design tangible things for complex futures.

I am an industrial designer who believes the most profound futures are not just imagined, but felt through material, seen in a carefully chosen color, and experienced through the weight of an object in your hand. My practice is a commitment to making the abstract tangible: transforming the 'wicked' — complex sociopolitical, environmental, and technological challenges — into artifacts and experiences that are both critically engaging and deeply accessible.

My process is rooted in designing with, not for. This ethic of mutuality, shaped by my lived experiences with marginalization, moves beyond empathy to foster genuine co-creation. It is a practice that honors lived expertise<>experience and avoids extraction, ensuring that the voices of those we design for are embedded in the very fabric of the outcomes. I leverage my interdisciplinary curiosity as a tool to trace connections between fields and reveal paths often overlooked.

I am driven by the emotional and communicative power of materiality. I strive to create work where aesthetic coherence is not an afterthought, but the primary language through which a product speaks, builds trust, and fosters care. Ultimately, design is the practice of embodying our values in the things we make: crafting the material conversations that will shape our shared tomorrow.

I am an industrial designer who believes the most profound futures are not just imagined, but felt through material, seen in a carefully chosen color, and experienced through the weight of an object in your hand. My practice is a commitment to making the abstract tangible: transforming the 'wicked' — complex sociopolitical, environmental, and technological challenges — into products and experiences that are both critically engaging and deeply accessible.

My process is rooted in designing with, not for. This ethic of mutuality, shaped by my lived experiences with marginalization, moves beyond empathy to foster genuine co-creation. It is a practice that honors lived expertise<>experience and avoids extraction, ensuring that the voices of those we design for are embedded in the very fabric of the outcomes. I leverage my interdisciplinary curiosity as a tool to trace connections between fields and reveal paths often overlooked.

I am driven by the emotional and communicative power of materiality. I strive to create work where aesthetic coherence is not an afterthought, but the primary language through which a product speaks, builds trust, and fosters care. Ultimately, design is the practice of embodying our values in the things we make: crafting the material conversations that will shape our shared tomorrow.

Skills

Skills

Skills

Product & Interaction Design · Speculative & Ludic Design

Product & Interaction Design · Speculative & Ludic Design

Product & Interaction Design · Speculative & Ludic Design

Interdisciplinary Research · Systems Thinking

Interdisciplinary Research · Systems Thinking

Interdisciplinary Research · Systems Thinking

Arduino & Embedded Systems · 3D Modeling/Printing

Arduino & Embedded Systems · 3D Modeling/Printing

Arduino & Embedded Systems · 3D Modeling/Printing

Interdisciplinary Collaboration · HCI/HTI/HRI

Interdisciplinary Collaboration · HCI/HTI/HRI

Interdisciplinary Collaboration · HCI/HTI/HRI

CMF & Strategy · Storytelling & Narrative Design

CMF & Strategy · Storytelling & Narrative Design

CMF & Strategy · Storytelling & Narrative Design

User Research & Ethnography · Facilitation & Co-Creation

User Research & Ethnography · Facilitation & Co-Creation

User Research & Ethnography · Facilitation & Co-Creation

Human-Centered & Value-Sensitive Design

Human-Centered & Value-Sensitive Design

Human-Centered & Value-Sensitive Design

Circularity · Regenerative & More-than-Human Design

Circularity · Regenerative & More-than-Human Design

Circularity · Regenerative & More-than-Human Design

Experiences

Experiences

Experiences

September 2023 – July 2026 (expected)

Technische Universiteit Eindhoven

BSc Industrial Design

BSc Industrial Design

BSc Industrial Design

Building expertise in interaction design, creative prototyping, and design research with a strong focus on HCI methods and collaborative projects.

Challenge-Based Learning (CBL) Projects

  • CBL Project 1 (September - December 2023) – Game design with the brief "a phygital game that can be played virtually and in person, simultaneously, with an educational purpose". Our design, 'Resolve & Evolve', aimed to tackle unconscious bias through fantasy roleplay and characters. We completed this project as a team of 4, and I received an Excellent verdict.

  • CBL Project 2 (February - June 2024) – Applied creative electronics and mechanical engineering principles to fulfill the design brief of a "palm-sized companion". The result, 'Ballance', was completed as a team of 5.

  • CBL Project 3 (September - December 2024) – 'Gondry' was a project without a design brief: as a team of 3, we designed our own brief (related to the aesthetics and ethics of AI), with sole responsibility for the validity of research and design processes.
    I received an Excellent verdict.

  • Multidisciplinary CBL – I selected the topic 'Engineering Art' within this course, and was teamed up with a multidisciplinary team of 4 engineers from various departments within the university. Our final art piece was a kinetic sculpture: 'Futilium'.

Relevant Coursework

  • Interaction & Prototyping: Creative Programming (9), Aesthetics of Interaction (8), Making Sense of Sensors (8), Design Actuated Systems (6)

  • Design Research & HCI: Design Innovation Methods (9) Human-Centered Design (8), Design < > Research (7)

  • Interdisciplinary & Societal: Multidisciplinary CBL Project (9), Participatory co-Imagining: Imagining With { (9), Sustainability & Design (8), Brain, Body & Behaviour (7), Social & Environmental Psychology (6)

Building expertise in interaction design, creative prototyping, and design research with a strong focus on HCI methods and collaborative projects.

Challenge-Based Learning (CBL) Projects

  • CBL Project 1 (September - December 2023) – Game design with the brief "a phygital game that can be played virtually and in person, simultaneously, with an educational purpose". Our design, 'Resolve & Evolve', aimed to tackle unconscious bias through fantasy roleplay and characters. We completed this project as a team of 4, and I received an Excellent verdict.

  • CBL Project 2 (February - June 2024) – Applied creative electronics and mechanical engineering principles to fulfill the design brief of a "palm-sized companion". The result, 'Ballance', was completed as a team of 5.

  • CBL Project 3 (September - December 2024) – 'Gondry' was a project without a design brief: as a team of 3, we designed our own brief (related to the aesthetics and ethics of AI), with sole responsibility for the validity of research and design processes.
    I received an Excellent verdict.

  • Multidisciplinary CBL – I selected the topic 'Engineering Art' within this course, and was teamed up with a multidisciplinary team of 4 engineers from various departments within the university. Our final art piece was a kinetic sculpture: 'Futilium'.

Relevant Coursework

  • Interaction & Prototyping: Creative Programming (9), Aesthetics of Interaction (8), Making Sense of Sensors (8), Design Actuated Systems (6)

  • Design Research & HCI: Design Innovation Methods (9) Human-Centered Design (8), Design < > Research (7)

  • Interdisciplinary & Societal: Multidisciplinary CBL Project (9), Participatory co-Imagining: Imagining With { (9), Sustainability & Design (8), Brain, Body & Behaviour (7), Social & Environmental Psychology (6)

Building expertise in interaction design, creative prototyping, and design research with a strong focus on HCI methods and collaborative projects.

Challenge-Based Learning (CBL) Projects

  • CBL Project 1 (September - December 2023) – Game design with the brief "a phygital game that can be played virtually and in person, simultaneously, with an educational purpose". Our design, 'Resolve & Evolve', aimed to tackle unconscious bias through fantasy roleplay and characters. We completed this project as a team of 4, and I received an Excellent verdict.

  • CBL Project 2 (February - June 2024) – Applied creative electronics and mechanical engineering principles to fulfill the design brief of a "palm-sized companion". The result, 'Ballance', was completed as a team of 5.

  • CBL Project 3 (September - December 2024) – 'Gondry' was a project without a design brief: as a team of 3, we designed our own brief (related to the aesthetics and ethics of AI), with sole responsibility for the validity of research and design processes.
    I received an Excellent verdict.

  • Multidisciplinary CBL – I selected the topic 'Engineering Art' within this course, and was teamed up with a multidisciplinary team of 4 engineers from various departments within the university. Our final art piece was a kinetic sculpture: 'Futilium'.

Relevant Coursework

  • Interaction & Prototyping: Creative Programming (9), Aesthetics of Interaction (8), Making Sense of Sensors (8), Design Actuated Systems (6)

  • Design Research & HCI: Design Innovation Methods (9) Human-Centered Design (8), Design < > Research (7)

  • Interdisciplinary & Societal: Multidisciplinary CBL Project (9), Participatory co-Imagining: Imagining With { (9), Sustainability & Design (8), Brain, Body & Behaviour (7), Social & Environmental Psychology (6)

July - September 2022

IKEA Eindhoven – Recovery Team

Recovery Personnel

Recovery Personnel

Recovery Personnel

Repaired/rebuilt returned products in the Circular Hub, aligned with the company's sustainability goals. Reported design/manufacturing faults for quality improvement.

Repaired/rebuilt returned products in the Circular Hub, aligned with the company's sustainability goals. Reported design/manufacturing faults for quality improvement.

Repaired/rebuilt returned products in the Circular Hub, aligned with the company's sustainability goals. Reported design/manufacturing faults for quality improvement.

August 2018– August 2022

ÇADER – Environment & Me (co-founder)

Community Organizer / Research Lead

Community Organizer / Research Lead

Community Organizer / Research Lead

Developed sustainability-related project proposals to address local environmental concerns , one of which won a first-place award at the “Think Clean” Lasting Impact Project Competition by the Office of the Presidency. I also helped in providing free weekly environmental education for children, such as classes and interactive workshops,, and organized youth-focused environmental initiatives.

Developed sustainability-related project proposals to address local environmental concerns , one of which won a first-place award at the “Think Clean” Lasting Impact Project Competition by the Office of the Presidency. I also helped in providing free weekly environmental education for children, such as classes and interactive workshops,, and organized youth-focused environmental initiatives.

Developed sustainability-related project proposals to address local environmental concerns , one of which won a first-place award at the “Think Clean” Lasting Impact Project Competition by the Office of the Presidency. I also helped in providing free weekly environmental education for children, such as classes and interactive workshops,, and organized youth-focused environmental initiatives.

June 2021 – September 2021

Kyrenia Municipality Youth Platform

Youth Member & Organizer

Youth Member & Organizer

Youth Member & Organizer

Engaged youth in local policy discussions, represented the platform at press events, and organized a data-driven trash clean-up, of which data was compiled and submitted to the municipality for future initiatives.

Engaged youth in local policy discussions, represented the platform at press events, and organized a data-driven trash clean-up, of which data was compiled and submitted to the municipality for future initiatives.

Engaged youth in local policy discussions, represented the platform at press events, and organized a data-driven trash clean-up, of which data was compiled and submitted to the municipality for future initiatives.

Languages

Languages

Languages

English · Native

English · Native

English · Native

Turkish (Cypriot) · Native

Turkish (Cypriot) · Native

Turkish (Cypriot) · Native

Korean · Advanced

Korean · Advanced

Korean · Advanced

Mandarin · Intermediate

Mandarin · Intermediate

Mandarin · Intermediate

French · B1

French · B1

French · B1

Spanish · A1

Spanish · A1

Spanish · A1

Tools

Adobe Creative Cloud

Adobe Creative Cloud

Photoshop, InDesign, Illustrator, XD

Autodesk Fusion

Autodesk Fusion

Direct, Parametric and Form Modeling

Blender

Blender

Implemented only in personal projects so far

Programming

Programming

HTML, CSS, JS, Python, C++, Processing, R

Microsoft Office Suite

Microsoft Office Suite

Professional Level

iWork Suite

iWork Suite

Professional Level