Hi, I'm Hazal
and I design tangible things for complex futures.
and I design tangible things for complex futures.
I am an industrial designer who believes the most profound futures are not just imagined, but felt through material, seen in a carefully chosen color, and experienced through the weight of an object in your hand. My practice is a commitment to making the abstract tangible: transforming the 'wicked' — complex sociopolitical, environmental, and technological challenges — into artifacts and experiences that are both critically engaging and deeply accessible.
My process is rooted in designing with, not for. This ethic of mutuality, shaped by my lived experiences with marginalization, moves beyond empathy to foster genuine co-creation. It is a practice that honors lived expertise<>experience and avoids extraction, ensuring that the voices of those we design for are embedded in the very fabric of the outcomes. I leverage my interdisciplinary curiosity as a tool to trace connections between fields and reveal paths often overlooked.
I am driven by the emotional and communicative power of materiality. I strive to create work where aesthetic coherence is not an afterthought, but the primary language through which a product speaks, builds trust, and fosters care. Ultimately, design is the practice of embodying our values in the things we make: crafting the material conversations that will shape our shared tomorrow.
I am an industrial designer who believes the most profound futures are not just imagined, but felt through material, seen in a carefully chosen color, and experienced through the weight of an object in your hand. My practice is a commitment to making the abstract tangible: transforming the 'wicked' — complex sociopolitical, environmental, and technological challenges — into products and experiences that are both critically engaging and deeply accessible.
My process is rooted in designing with, not for. This ethic of mutuality, shaped by my lived experiences with marginalization, moves beyond empathy to foster genuine co-creation. It is a practice that honors lived expertise<>experience and avoids extraction, ensuring that the voices of those we design for are embedded in the very fabric of the outcomes. I leverage my interdisciplinary curiosity as a tool to trace connections between fields and reveal paths often overlooked.
I am driven by the emotional and communicative power of materiality. I strive to create work where aesthetic coherence is not an afterthought, but the primary language through which a product speaks, builds trust, and fosters care. Ultimately, design is the practice of embodying our values in the things we make: crafting the material conversations that will shape our shared tomorrow.

sometimes I tumble down mountains

sometimes I tumble down mountains

sometimes I tumble down mountains

you'll mainly find me reading

you'll mainly find me reading

you'll mainly find me reading

a-ha!

a-ha!

a-ha!
Skills
Skills
Skills
Product & Interaction Design · Speculative & Ludic Design
Product & Interaction Design · Speculative & Ludic Design
Product & Interaction Design · Speculative & Ludic Design
Interdisciplinary Research · Systems Thinking
Interdisciplinary Research · Systems Thinking
Interdisciplinary Research · Systems Thinking
Arduino & Embedded Systems · 3D Modeling/Printing
Arduino & Embedded Systems · 3D Modeling/Printing
Arduino & Embedded Systems · 3D Modeling/Printing
Interdisciplinary Collaboration · HCI/HTI/HRI
Interdisciplinary Collaboration · HCI/HTI/HRI
Interdisciplinary Collaboration · HCI/HTI/HRI
CMF & Strategy · Storytelling & Narrative Design
CMF & Strategy · Storytelling & Narrative Design
CMF & Strategy · Storytelling & Narrative Design
User Research & Ethnography · Facilitation & Co-Creation
User Research & Ethnography · Facilitation & Co-Creation
User Research & Ethnography · Facilitation & Co-Creation
Human-Centered & Value-Sensitive Design
Human-Centered & Value-Sensitive Design
Human-Centered & Value-Sensitive Design
Circularity · Regenerative & More-than-Human Design
Circularity · Regenerative & More-than-Human Design
Circularity · Regenerative & More-than-Human Design
Experiences
Experiences
Experiences
September 2023 – July 2026 (expected)
Technische Universiteit Eindhoven
BSc Industrial Design
BSc Industrial Design
BSc Industrial Design
Building expertise in interaction design, creative prototyping, and design research with a strong focus on HCI methods and collaborative projects.
Challenge-Based Learning (CBL) Projects
CBL Project 1 (September - December 2023) – Game design with the brief "a phygital game that can be played virtually and in person, simultaneously, with an educational purpose". Our design, 'Resolve & Evolve', aimed to tackle unconscious bias through fantasy roleplay and characters. We completed this project as a team of 4, and I received an Excellent verdict.
CBL Project 2 (February - June 2024) – Applied creative electronics and mechanical engineering principles to fulfill the design brief of a "palm-sized companion". The result, 'Ballance', was completed as a team of 5.
CBL Project 3 (September - December 2024) – 'Gondry' was a project without a design brief: as a team of 3, we designed our own brief (related to the aesthetics and ethics of AI), with sole responsibility for the validity of research and design processes.
I received an Excellent verdict.Multidisciplinary CBL – I selected the topic 'Engineering Art' within this course, and was teamed up with a multidisciplinary team of 4 engineers from various departments within the university. Our final art piece was a kinetic sculpture: 'Futilium'.
Relevant Coursework
Interaction & Prototyping: Creative Programming (9), Aesthetics of Interaction (8), Making Sense of Sensors (8), Design Actuated Systems (6)
Design Research & HCI: Design Innovation Methods (9) Human-Centered Design (8), Design < > Research (7)
Interdisciplinary & Societal: Multidisciplinary CBL Project (9), Participatory co-Imagining: Imagining With { (9), Sustainability & Design (8), Brain, Body & Behaviour (7), Social & Environmental Psychology (6)
Building expertise in interaction design, creative prototyping, and design research with a strong focus on HCI methods and collaborative projects.
Challenge-Based Learning (CBL) Projects
CBL Project 1 (September - December 2023) – Game design with the brief "a phygital game that can be played virtually and in person, simultaneously, with an educational purpose". Our design, 'Resolve & Evolve', aimed to tackle unconscious bias through fantasy roleplay and characters. We completed this project as a team of 4, and I received an Excellent verdict.
CBL Project 2 (February - June 2024) – Applied creative electronics and mechanical engineering principles to fulfill the design brief of a "palm-sized companion". The result, 'Ballance', was completed as a team of 5.
CBL Project 3 (September - December 2024) – 'Gondry' was a project without a design brief: as a team of 3, we designed our own brief (related to the aesthetics and ethics of AI), with sole responsibility for the validity of research and design processes.
I received an Excellent verdict.Multidisciplinary CBL – I selected the topic 'Engineering Art' within this course, and was teamed up with a multidisciplinary team of 4 engineers from various departments within the university. Our final art piece was a kinetic sculpture: 'Futilium'.
Relevant Coursework
Interaction & Prototyping: Creative Programming (9), Aesthetics of Interaction (8), Making Sense of Sensors (8), Design Actuated Systems (6)
Design Research & HCI: Design Innovation Methods (9) Human-Centered Design (8), Design < > Research (7)
Interdisciplinary & Societal: Multidisciplinary CBL Project (9), Participatory co-Imagining: Imagining With { (9), Sustainability & Design (8), Brain, Body & Behaviour (7), Social & Environmental Psychology (6)
Building expertise in interaction design, creative prototyping, and design research with a strong focus on HCI methods and collaborative projects.
Challenge-Based Learning (CBL) Projects
CBL Project 1 (September - December 2023) – Game design with the brief "a phygital game that can be played virtually and in person, simultaneously, with an educational purpose". Our design, 'Resolve & Evolve', aimed to tackle unconscious bias through fantasy roleplay and characters. We completed this project as a team of 4, and I received an Excellent verdict.
CBL Project 2 (February - June 2024) – Applied creative electronics and mechanical engineering principles to fulfill the design brief of a "palm-sized companion". The result, 'Ballance', was completed as a team of 5.
CBL Project 3 (September - December 2024) – 'Gondry' was a project without a design brief: as a team of 3, we designed our own brief (related to the aesthetics and ethics of AI), with sole responsibility for the validity of research and design processes.
I received an Excellent verdict.Multidisciplinary CBL – I selected the topic 'Engineering Art' within this course, and was teamed up with a multidisciplinary team of 4 engineers from various departments within the university. Our final art piece was a kinetic sculpture: 'Futilium'.
Relevant Coursework
Interaction & Prototyping: Creative Programming (9), Aesthetics of Interaction (8), Making Sense of Sensors (8), Design Actuated Systems (6)
Design Research & HCI: Design Innovation Methods (9) Human-Centered Design (8), Design < > Research (7)
Interdisciplinary & Societal: Multidisciplinary CBL Project (9), Participatory co-Imagining: Imagining With { (9), Sustainability & Design (8), Brain, Body & Behaviour (7), Social & Environmental Psychology (6)
July - September 2022
IKEA Eindhoven – Recovery Team
Recovery Personnel
Recovery Personnel
Recovery Personnel
Repaired/rebuilt returned products in the Circular Hub, aligned with the company's sustainability goals. Reported design/manufacturing faults for quality improvement.
Repaired/rebuilt returned products in the Circular Hub, aligned with the company's sustainability goals. Reported design/manufacturing faults for quality improvement.
Repaired/rebuilt returned products in the Circular Hub, aligned with the company's sustainability goals. Reported design/manufacturing faults for quality improvement.
August 2018– August 2022
ÇADER – Environment & Me (co-founder)
Community Organizer / Research Lead
Community Organizer / Research Lead
Community Organizer / Research Lead
Developed sustainability-related project proposals to address local environmental concerns , one of which won a first-place award at the “Think Clean” Lasting Impact Project Competition by the Office of the Presidency. I also helped in providing free weekly environmental education for children, such as classes and interactive workshops,, and organized youth-focused environmental initiatives.
Developed sustainability-related project proposals to address local environmental concerns , one of which won a first-place award at the “Think Clean” Lasting Impact Project Competition by the Office of the Presidency. I also helped in providing free weekly environmental education for children, such as classes and interactive workshops,, and organized youth-focused environmental initiatives.
Developed sustainability-related project proposals to address local environmental concerns , one of which won a first-place award at the “Think Clean” Lasting Impact Project Competition by the Office of the Presidency. I also helped in providing free weekly environmental education for children, such as classes and interactive workshops,, and organized youth-focused environmental initiatives.
June 2021 – September 2021
Kyrenia Municipality Youth Platform
Youth Member & Organizer
Youth Member & Organizer
Youth Member & Organizer
Engaged youth in local policy discussions, represented the platform at press events, and organized a data-driven trash clean-up, of which data was compiled and submitted to the municipality for future initiatives.
Engaged youth in local policy discussions, represented the platform at press events, and organized a data-driven trash clean-up, of which data was compiled and submitted to the municipality for future initiatives.
Engaged youth in local policy discussions, represented the platform at press events, and organized a data-driven trash clean-up, of which data was compiled and submitted to the municipality for future initiatives.
Languages
Languages
Languages
English · Native
English · Native
English · Native
Turkish (Cypriot) · Native
Turkish (Cypriot) · Native
Turkish (Cypriot) · Native
Korean · Advanced
Korean · Advanced
Korean · Advanced
Mandarin · Intermediate
Mandarin · Intermediate
Mandarin · Intermediate
French · B1
French · B1
French · B1
Spanish · A1
Spanish · A1
Spanish · A1
Tools

Adobe Creative Cloud
Adobe Creative Cloud
Photoshop, InDesign, Illustrator, XD

Autodesk Fusion
Autodesk Fusion
Direct, Parametric and Form Modeling

Blender
Blender
Implemented only in personal projects so far
Programming
Programming
HTML, CSS, JS, Python, C++, Processing, R

Microsoft Office Suite
Microsoft Office Suite
Professional Level

iWork Suite
iWork Suite
Professional Level