Works

Works

yellow poster with black text title "gondry", subtitle "AI guided wellness"
gondry

A project investigating the aesthetics and ethics of AI for homecare; after investigating market value, we designed and prototyped Gondry, an AI-guided device that adapts clinical EMDR therapy into a playful tool for daily stress reprocessing targeted to young adults.

AI

Human-Centered

Product Design

Interaction Aesthetics

B2B Strategy

yellow poster with black text title "gondry", subtitle "AI guided wellness"
gondry

A project investigating the aesthetics and ethics of AI for homecare; after investigating market value, we designed and prototyped Gondry, an AI-guided device that adapts clinical EMDR therapy into a playful tool for daily stress reprocessing targeted to young adults.

AI

Human-Centered

Product Design

Interaction Aesthetics

B2B Strategy

yellow poster with black text title "gondry", subtitle "AI guided wellness"
gondry

A project investigating the aesthetics and ethics of AI for homecare; after investigating market value, we designed and prototyped Gondry, an AI-guided device that adapts clinical EMDR therapy into a playful tool for daily stress reprocessing targeted to young adults.

AI

Human-Centered

Product Design

Interaction Aesthetics

B2B Strategy

Ballance

Under the design brief to create a 'companion', we designed Ballance: a worktop companion to encourage balanced participation during creative discussions. This device uses real-time audio sensing and shifting weights to provide subtle kinetic feedback.

Companion Design

Product Design

3D Modelling

Arduino

Ballance

Under the design brief to create a 'companion', we designed Ballance: a worktop companion to encourage balanced participation during creative discussions. This device uses real-time audio sensing and shifting weights to provide subtle kinetic feedback.

Companion Design

Product Design

3D Modelling

Arduino

Ballance

Under the design brief to create a 'companion', we designed Ballance: a worktop companion to encourage balanced participation during creative discussions. This device uses real-time audio sensing and shifting weights to provide subtle kinetic feedback.

Companion Design

Product Design

3D Modelling

Arduino

The (Rebellious) Dinner

Our team aimed to explore concepts of rebellion and authoritarianism through tangible experience rather than theoretical discussion. Existing political dialogues often remained abstract, so we designed and orchestrated an immersive speculative dinner that physically manifested these power dynamics through food, ritual, and interactive artifacts.

Speculative Design

Experience Design

Participatory Design

(Visual) Storytelling

The (Rebellious) Dinner

Our team aimed to explore concepts of rebellion and authoritarianism through tangible experience rather than theoretical discussion. Existing political dialogues often remained abstract, so we designed and orchestrated an immersive speculative dinner that physically manifested these power dynamics through food, ritual, and interactive artifacts.

Speculative Design

Experience Design

Participatory Design

(Visual) Storytelling

The (Rebellious) Dinner

Our team aimed to explore concepts of rebellion and authoritarianism through tangible experience rather than theoretical discussion. Existing political dialogues often remained abstract, so we designed and orchestrated an immersive speculative dinner that physically manifested these power dynamics through food, ritual, and interactive artifacts.

Speculative Design

Experience Design

Participatory Design

(Visual) Storytelling

Brian as a Worm

The assignment required demonstrating principles of creative electronics within tight constraints. Existing soft robotics projects were often complex and resource-intensive, so I designed and built a simplified pneumatic earthworm robot that replicated natural photophobic behavior using accessible materials and basic electronics.

Soft Robotics

Human-Robot Interaction

Biomimetics

Arduino

Pneumatics

Brian as a Worm

The assignment required demonstrating principles of creative electronics within tight constraints. Existing soft robotics projects were often complex and resource-intensive, so I designed and built a simplified pneumatic earthworm robot that replicated natural photophobic behavior using accessible materials and basic electronics.

Soft Robotics

Human-Robot Interaction

Biomimetics

Arduino

Pneumatics

Brian as a Worm

The assignment required demonstrating principles of creative electronics within tight constraints. Existing soft robotics projects were often complex and resource-intensive, so I designed and built a simplified pneumatic earthworm robot that replicated natural photophobic behavior using accessible materials and basic electronics.

Soft Robotics

Human-Robot Interaction

Biomimetics

Arduino

Pneumatics

Futilium

Our multidisciplinary team needed to create a kinetic sculpture blending engineering precision with artistic expression while maintaining sustainable practices. We were inspired by Theo Janssen's 'Strandbeest', and we designed and built 'Futilium' as a new evolution.

Multidisciplinary

Mechanical Design

Kinetic Art Sculpture

(Visual) Storytelling

Futilium

Our multidisciplinary team needed to create a kinetic sculpture blending engineering precision with artistic expression while maintaining sustainable practices. We were inspired by Theo Janssen's 'Strandbeest', and we designed and built 'Futilium' as a new evolution.

Multidisciplinary

Mechanical Design

Kinetic Art Sculpture

(Visual) Storytelling

Futilium

Our multidisciplinary team needed to create a kinetic sculpture blending engineering precision with artistic expression while maintaining sustainable practices. We were inspired by Theo Janssen's 'Strandbeest', and we designed and built 'Futilium' as a new evolution.

Multidisciplinary

Mechanical Design

Kinetic Art Sculpture

(Visual) Storytelling