Works
Works

gondry
A project investigating the aesthetics and ethics of AI for homecare; after investigating market value, we designed and prototyped Gondry, an AI-guided device that adapts clinical EMDR therapy into a playful tool for daily stress reprocessing targeted to young adults.
AI
Human-Centered
Product Design
Interaction Aesthetics
B2B Strategy

gondry
A project investigating the aesthetics and ethics of AI for homecare; after investigating market value, we designed and prototyped Gondry, an AI-guided device that adapts clinical EMDR therapy into a playful tool for daily stress reprocessing targeted to young adults.
AI
Human-Centered
Product Design
Interaction Aesthetics
B2B Strategy

gondry
A project investigating the aesthetics and ethics of AI for homecare; after investigating market value, we designed and prototyped Gondry, an AI-guided device that adapts clinical EMDR therapy into a playful tool for daily stress reprocessing targeted to young adults.
AI
Human-Centered
Product Design
Interaction Aesthetics
B2B Strategy

Ballance
Under the design brief to create a 'companion', we designed Ballance: a worktop companion to encourage balanced participation during creative discussions. This device uses real-time audio sensing and shifting weights to provide subtle kinetic feedback.
Companion Design
Product Design
3D Modelling
Arduino

Ballance
Under the design brief to create a 'companion', we designed Ballance: a worktop companion to encourage balanced participation during creative discussions. This device uses real-time audio sensing and shifting weights to provide subtle kinetic feedback.
Companion Design
Product Design
3D Modelling
Arduino

Ballance
Under the design brief to create a 'companion', we designed Ballance: a worktop companion to encourage balanced participation during creative discussions. This device uses real-time audio sensing and shifting weights to provide subtle kinetic feedback.
Companion Design
Product Design
3D Modelling
Arduino

The (Rebellious) Dinner
Our team aimed to explore concepts of rebellion and authoritarianism through tangible experience rather than theoretical discussion. Existing political dialogues often remained abstract, so we designed and orchestrated an immersive speculative dinner that physically manifested these power dynamics through food, ritual, and interactive artifacts.
Speculative Design
Experience Design
Participatory Design
(Visual) Storytelling

The (Rebellious) Dinner
Our team aimed to explore concepts of rebellion and authoritarianism through tangible experience rather than theoretical discussion. Existing political dialogues often remained abstract, so we designed and orchestrated an immersive speculative dinner that physically manifested these power dynamics through food, ritual, and interactive artifacts.
Speculative Design
Experience Design
Participatory Design
(Visual) Storytelling

The (Rebellious) Dinner
Our team aimed to explore concepts of rebellion and authoritarianism through tangible experience rather than theoretical discussion. Existing political dialogues often remained abstract, so we designed and orchestrated an immersive speculative dinner that physically manifested these power dynamics through food, ritual, and interactive artifacts.
Speculative Design
Experience Design
Participatory Design
(Visual) Storytelling

Brian as a Worm
The assignment required demonstrating principles of creative electronics within tight constraints. Existing soft robotics projects were often complex and resource-intensive, so I designed and built a simplified pneumatic earthworm robot that replicated natural photophobic behavior using accessible materials and basic electronics.
Soft Robotics
Human-Robot Interaction
Biomimetics
Arduino
Pneumatics

Brian as a Worm
The assignment required demonstrating principles of creative electronics within tight constraints. Existing soft robotics projects were often complex and resource-intensive, so I designed and built a simplified pneumatic earthworm robot that replicated natural photophobic behavior using accessible materials and basic electronics.
Soft Robotics
Human-Robot Interaction
Biomimetics
Arduino
Pneumatics

Brian as a Worm
The assignment required demonstrating principles of creative electronics within tight constraints. Existing soft robotics projects were often complex and resource-intensive, so I designed and built a simplified pneumatic earthworm robot that replicated natural photophobic behavior using accessible materials and basic electronics.
Soft Robotics
Human-Robot Interaction
Biomimetics
Arduino
Pneumatics

Futilium
Our multidisciplinary team needed to create a kinetic sculpture blending engineering precision with artistic expression while maintaining sustainable practices. We were inspired by Theo Janssen's 'Strandbeest', and we designed and built 'Futilium' as a new evolution.
Multidisciplinary
Mechanical Design
Kinetic Art Sculpture
(Visual) Storytelling

Futilium
Our multidisciplinary team needed to create a kinetic sculpture blending engineering precision with artistic expression while maintaining sustainable practices. We were inspired by Theo Janssen's 'Strandbeest', and we designed and built 'Futilium' as a new evolution.
Multidisciplinary
Mechanical Design
Kinetic Art Sculpture
(Visual) Storytelling

Futilium
Our multidisciplinary team needed to create a kinetic sculpture blending engineering precision with artistic expression while maintaining sustainable practices. We were inspired by Theo Janssen's 'Strandbeest', and we designed and built 'Futilium' as a new evolution.
Multidisciplinary
Mechanical Design
Kinetic Art Sculpture
(Visual) Storytelling